Biome Arts started the way that many things do—by asking questions. What would happen if we combined this with that? What would happen if I bring my talents into your field? And in the case of Biome Arts, what would happen if we bring the visual, the digital, the sonic, and the sociopolitical into our art practices? What could we create then? The Biome Arts collective was founded in 2014 by Sally Bozzuto, Saito Group, and Chihao Yo and brings together writers, artists, designers, engineers, architects, and activists whose work speaks to the ways that art, technology, and social justice intersect.
The result of the collective’s collaborations has been two large-scale installations that live at the junction of technology, art, and activism. Their first project was Eco_Hack 2014, which included the structure The Forest Pavilion. This structure served as a multimedia gathering and performance space that also housed several interactive, immersive digital and data art installations.
This year, the team is back with Eco_Hack 2016. They are in the process of constructing Greenhouse Theater aboard the floating food-forest and art installation, Swale. This space, like The Forest Pavilion, will function as a central hub on the project and will also serve as the data center for the space collecting, visualizing, and projecting data gathered from the plants growing aboard.
I met with four of the members of the collective to talk about their upcoming project, data privacy, and how they’ve melded technology, activism, and art into their practices.
This interview has been edited for length and clarity.